Based on Piauí, Brazil.
Asleep is a point-and-click horror game set in 90s northeast Brazil. The player takes the place of Ana Lúcia's perspective, a lonely and confused girl, lost and immersed in the chaotic reality of her nightmares.
Without much info and a mind that flirts with insanity, you must join her to unravel the mysteries by collecting clues through inhospitable places, checking her sketchbook, and knowing unique characters. You have only a flashlight to light your path ahead and survive the enemies lurking in the shadows.
The game was born in mid-2018, the main idea is to make a love letter to classic horror games, meanwhile discussing issues like psychological disorders so common nowadays.
The project is based on personal experience, in an attempt to get the public even closer, taking advantage of the Brazilian culture and scenarios, especially the northeastern one, so little explored in games of the genre.
Asleep was successfully crowdfunded (Catarse) in June 2021 to raise funds for the production, and will be released via episodes. We are finalizing the first Act, with a launch coming soon.
Lighting system to protect you from enemies (or attract them)
Life system based on the protagonist's sanity
Stealth mechanics for exploring more dangerous environments
Travel between a more obscure and hostile version of the same place
Classic puzzles with unique mechanics
Documents, items, and mementos collectibles that expands the game plot
Dense narrative with several choices along the way and that unfolds in multiple endings
Logo & Icon
Team & Collaborators
Décio Oliveira (Dex Drakon)
Pixel Artist & Game Designer
David Stéfano (Kael Angeli)
FMOD manager & Sound Designer
Voice Actress (Ana Lúcia)
Acemir Sousa Mendes
Programming & Code Review
Ana Lúcia’s sketchbook art
Edu Ramos Rock
Sound Designer & Audio Mixing
Lucas Furatori Maranzato
Luis F. Patrocínio